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- Elestrals
- Final Fantasy
- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Pokemon
- Riftbound
- Rush of Ikorr
- Sand Land
- Shadowverse Evolve
- Sorcery: Contested Realm
- Soul Masters
- Star Wars: Unlimited
- Ultraman
- Union Arena
- Universus
- Vibes
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- Warlord
- Weiss Schwarz
- Wonders of the First
- World Of Tanks
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Translation missing: en.sections.collection_template.product_count
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Warhammer 40K: Space Marines - Company Heroes$69.00 $58.65The most heroic battle-brothers in a Space Marine company often form an elite retinue, sworn to fight alongside their Captain. These specialists provide vital support as honour guards and aides – C...
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Warhammer 40K: Astra Militarum - Cadian Upgrades$35.00 $29.75The ranks of the Astra Militarum feature countless regiments drawn from the planet of Cadia – or mustered in the gate world's fallen image. These born soldiers are held by many as the ideal Imperia...
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Warhammer 40K: Adepta Sororitas - Saint Celestine$65.00 $55.25Wings spread wide, halo blazing and Ardent Blade in hand, Saint Celestine is a living embodiment of the God-Emperor’s might. She shines like a star amid the smoke and fumes of the battlefield, radi...
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Warhammer 40K: Adepta Sororitas - Paragon Warsuit$82.00 $69.70While most members of the elite Celestian Order take to the battlefield on foot, a privileged few are afforded the honour of making war in mighty Paragon Warsuits. The machine spirits of such power...
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Warhammer 40K: World Eaters - Angron Daemon Primarch Of Khorne$175.00 $148.75Angron is the Red Angel, Lord of the World Eaters, the Daemon Primarch of Khorne. Raised as a slave in the brutal fighting pits of Nuceria, this maddened demigod sought glorious death in the battle...
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Warhammer 40K: Orks - Ork Warboss In Mega Armour$43.50 $36.98Any good Ork Hunter knows the safest way to deal with a rampaging Warboss is to hit them with tank-busting artillery from as far away as possible. By donning a piston-driven suit of incredibly dura...
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Warhammer 40K: Adeptus Custodes - Venerable Land Raider (Online)$96.00The Land Raider is considered the finest land-borne transport in the Adeptus Terra, and those of the Custodian Guard are the most venerated of all. The tank’s adamantium hide, massively thick and l...
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Warhammer 40K: Aeldari - Jain Zar$48.00 $40.80Jain Zar is famed for her speed and ferocity. She whirls her legendary executioner blade in bloody arcs, carving through foes before vaulting into a new position. With a flick of her wrist, she unl...
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Warhammer 40K: Raven Guard - Combat Patrol$170.00 $144.50The Raven Guard utilise stealth and intelligence to great effect, crafting plans that allow them to strike hard and fast where it will do the most damage. This allows even small forces to overwhelm...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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