Aaron Davis never shook his criminal past and donned a mask to become The Prowler. While his allegiances are unclear, his combat prowess in close quarters is certain. Miguel O’Hara, the time-trav...
This multipart plastic kit contains all the components you need to build the Thunder Valley Greenskins. It contains 12 players:– 6 Black Orcs– 6 Goblin Bruiser LinemenYou'll also find 2 turn counte...
Highly skilled and agile, Amazons are among the very best players of Nuffle’s sacred game. These warrior-athletes possess an exceptional blend of agility, tactical prowess, and violence that makes ...
Mixed teams are found throughout the Blood Bowl leagues, uniting players from a variety of races and cultures on the pitch. Underworld Denizens teams recruit from the dank caves and foul sewers tha...
Khornate Blood Bowl teams often find themselves at a disadvantage in leagues due to their inability to put scoring touchdowns ahead of goring their opponents. Against all odds, the Skull-tribe Slau...
Do you want to add a fearsome and slightly absurd Troll to your Orcish Blood Bowl team? Or maybe a Goblin team? You’ve come to the right place. This excellent multi-part plastic kit contains the pa...
The Chaos Dwarfs approach Blood Bowl in the same way they tackle a new project in the workshop – plan meticulously for far too long, practise until they have achieved one successful test, before th...
The Yncarne is the embodiment of the Whispering God, Ynnead – the Aeldari God of the Dead. A macabre angel, both beautiful and terrifying to behold, the Yncarne is summoned to battle by the energy ...
A morbid set of disease-ridden triplets, held in check and balance by their opposing attitudes and desires, the brains of the Glottkin - the pragmatic Otto and devious sorcerer Ethrac - ride to bat...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '