Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the Ynnari, he seeks...
Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
Possessing deadly long-ranged weaponry, Wraithguard are constructs made from wraithbone, imbued with the spirit stones of dead Aeldari.
The Wraithguard can be equipped with a wraith cannon, or a D-...
While massed infantry can overwhelm the foe, it often falls to Heavy Weapons Squads to deliver the killing blow. These teams of gun crews swiftly set up their mobile heavy weapons as their comrades...
There are few Orks alive who are tougher or more belligerent than Mozrog Skragbad. A beast hunter of infamy, Mozrog once spent many days in self-imposed exile, hunting the most dangerous beasts he ...
The Death Guard are the greatest champions of the Plague God, Grandfather Nurgle, his favoured spreaders of his bounteous gifts. Look upon them and see the signs: pus seeping from festering wounds ...
The angelic warriors known as Seraphim fight in the advanced guard of an Adepta Sororitas army. Equipped with San Leor pattern jump packs, they descend from on high and launch themselves at the ene...
Tactical Squads are the backbone of any Space Marine army. They hold ground; provide fire support and charge into bloody melees, as the ever-changing theatre of war dictates.This box contains every...
Swift and deadly, T'au Commanders pilot battlesuits of intimidating size and power. Of course, simply piloting a huge battlesuit doesn't automatically make a troop into a Commander - more than anyt...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '