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- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Pokemon
- Riftbound
- Rush of Ikorr
- Sand Land
- Shadowverse Evolve
- Sorcery: Contested Realm
- Soul Masters
- Star Wars: Unlimited
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- Union Arena
- Universus
- Vibes
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- Wonders of the First
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Warhammer 40K: Armageddon - Battalion: Orks$170.00 $144.50When a Speedwaaagh! Is unleashed, entire planets become Ork speedways. The xenos tear across battlefields at breakneck pace, blazing away at anything in their path. Soon enough, the once-proud rank...
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The Horus Heresy: Legio Custodes - Venatari Sodality$82.00 $69.70The role of Custodian Venatari is a high honour among their Legio and is reserved for those who have proven themselves successful in the Blood Games. Their domain resides among the rooftops and spi...
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The Horus Heresy: Legio Custodes - Custodian Guard Sodality$73.50 $62.48The Custodian Guard are terrifyingly potent fighters – stronger, faster and more resilient than even Space Marines. Clad in uniquely alloyed armour and armed with lethal guardian spears, they are b...
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The Horus Heresy: Legio Custodes - Sentinel Guard Sodality$73.50 $62.48Sentinel Guard Sodalities are deployed to protect emissaries on hazardous ground and hold defensive positions against the most grievous onslaught. They are outfitted with energy field-reinforced ‘p...
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Warhammer 40K: Blood Angels - Baal Predator (Online)$80.00The Baal Predator is a specialised variant of the Predator design. The Baals weapon load-out is far more closely suited to the close range fire fights favoured by the Blood Angels, employing twin-a...
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Warhammer 40K: Imperial Knights - Knight Destrier$170.00 $144.50The Knight Destrier is agile and fleet-footed. Employing rocket thrusters, skilled pilots are able to lend greater speed to their charge, tearing into the foe with thundershock spears or reaper cha...
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Warhammer 40K: Adeptus Mechanicus - Eye of Terror Battalion$170.00 $144.50The Adeptus Mechanicus employs a bewildering array of bizarre war machines, from long-legged walkers to hovering tanks. These assets support the Skitarii legions with heavy firepower and add tactic...
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Warhammer: The Horus Heresy – Liber Hereticus: Traitor Legiones Astartes Army Book$59.97The Space Marine Legions of the 31st Millennium field a diverse and formidable range of genetically enhanced warriors and advanced war machines superior to any other military force in the galaxy. A...
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Halo: Flashpoint - War Games Expansion Pack$55.00 $42.97Complete your Spartan training and fine-tune your fireteam for tactical excellence with the War Games expansion pack. With points values listed for every miniature and weapons combination released ...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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