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Collectibles
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- Akora
- Alpha Clash
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- AnARKey
- Cardfight!! Vanguard
- Chrono Core
- CookieRun
- Digimon
- Dragon Ball
- Elestrals
- Final Fantasy
- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Pokemon
- Riftbound
- Rush of Ikorr
- Sand Land
- Shadowverse Evolve
- Sorcery: Contested Realm
- Soul Masters
- Star Wars: Unlimited
- Ultraman
- Union Arena
- Universus
- Vibes
- Ward
- Warlord
- Weiss Schwarz
- Wonders of the First
- World Of Tanks
- Yu-Gi-Oh!
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Translation missing: en.sections.collection_template.product_count
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Hobby Round: Summer 3 Color Clump$5.00Summer Clump Foliage is a mix of light, medium, and dark green clump foliage. Clump foliage is the same material used in flock, but in much larger pieces (“clumps” is the technical term). These lar...
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Hobby Round: Dark Green Static Grass$5.00The deep rich colors of Dark Green Static Grass serve as a perfect accent for armies based in ancient forests or dense jungles. You wouldn’t paint a model with one color of paint – why only use one...
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Hobby Round: Spring Medium Basing Grit$5.00Basing Grits are used to represent all sorts of dirt, sand, rubble or debris. A note on our basing grit: All Gale Force Nine basing grit is made from a porous organic material rather than sand or o...
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Hobby Round: Spring Undergrowth$5.00Small clumps of Spring Undergrowth Flock Blend look great as accents on other bases – a couple small bits of Spring Undergrowth work really well as desert foliage. Just a few sprigs of green on a d...
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Hobby Round: Arid Static Grass$5.00The grass isn’t always greener on the other side… Gale Force Nine’s Arid Static Grass is perfect of all those dead, dried out, war-torn places where battles are so often fought. Deserts, scrub land...
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Hobby Round: Tundra/Ash Flock$5.00For tundra styled bases, use a light coat of Ash Waste / Tundra flock, topped with small bits of green foliage. Ash Waste / Tundra flock does a really good job of representing the frozen dirt of th...
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Hobby Round: Snow$5.00Snow is use to represent… snow! Just like the real white stuff, nothing says winter like snow. Two tips: make sure to use white glue to apply snow to your base, since white glue will dry clear. For...
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Hobby Round: Concrete Rubble Mix$5.00Concrete rubble creates incredibly realistic concrete because it’s just that: concrete. We use a super-fine powder, mix it, cast big sheets of the stuff, and then smash it up into manageable chunks...
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Hobby Round: Marsh Blend$5.00Marsh Blend is a mix of flocks and static grasses that represent the mossy, murky, plants that live in damp, fetid places. Marsh Blend works well for armies that make their home in bogs, swamps and...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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