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Apecial guest editor Thuzzmer Stonecrusher gives you the lowdown on Chaos Dwarf Blood Bowl teams, including the Zharr-Naggrund Ziggurats, a highly decorated team that stands as a monument to their achievement. There's also a bit about Hobgoblins, if you care.
This instalment of your favourite sports magazine delves into the background, rules, and lineup of Chaos Dwarf teams (including Hobgoblins). This issue taps a rich vein of brutal star players, bitter records of the great teams, and wry commentary on how best to coach this most violent and sturdy team to glorious victory in the name of Hashut.
It includes:
- Maniacal Masters of Metal: Background on the origins of Chaos Dwarf teams in Blood Bowl, and how they play on the pitch. Includes information on their team positions, Star Players, and a team roster.
- Famous Chaos Dwarf Teams: descriptions and background on some of the most notorious Chaos Dwarf teams, including Hashut's Harbingers, The Hobgoblin Team, the Ash Ridge Infernos, and Uzkulak Undertakers.
- Zharr-Naggrund Ziggurats Team Spotlight: an in-depth article focusing on the Zharr-Naggrund Ziggurats, one of the most feared and successful Chaos Dwarf teams to grace the Blood Bowl pitch. Includes details of their history, team profile and colours, honours, Spike! team rating, as well as the roster of their infamous 2502 -2503 squad, and loads more.
- Star Player – Zzharg Madeye: a profile on the deranged, cantankerous, blunderbuss-wielding Zzharg Madeye. Includes Zzharg's rules, in-game cost, stats, skills, awards, and career highlights from 2463 to 2502.
- Touchline Trends: Tatzina Barbarini is the resident fashionista at Spike!. This article investigates the Dark Lands' hottest garments, from fire-resistant overcoats to hats taller than Halflings.
- Star Player – H'Thark the Unstoppable: a profile on the violent and brutal H'Thark the Unstoppable, including rules, cost, stats, skills, awards, and career highlights from 2477 to 2503.
- Wasteland Leagues: brand new rules and advice for running Wasteland Leagues – a variant on the standard Blood Bowl league season, allowing players to compete in the Dark Lands Derby – open to all teams with the usual budget of 1,000,000 gold pieces – for the possibly cursed, but coveted, Obsidian Ziggurat Trophy. Also includes a unique Ash Wasteland Weather Table and a Dark Lands Kick-off Table.
- Volcanic Lair Blood Bowl Pitch: rules for using a new Blood Bowl Pitch in your games, including special rules for Oppressive Heat and Eruption.
- Chaos Dwarf Balls: background and rules for 2 unique Chaos Dwarf Balls – Curse of Stone Ball, and Hot Rock Ball.
- Chat with the Rat: ace Skaven reporter, Hackspit 'the Scribbler' Quillchewer, talks with the ever-resourceful Barik Farblast and the clinically insane Zzharg Madeye.
- Coffin Corner: Spike! Journal's obituaries column commemorating those players who are no longer with us, whether trampled into the pitch, stabbed in the back, or possibly even sacrificed to the gods.
- Master the Malicious!: a detailed introduction to coaching the Chaos Dwarf teams. Includes an overview of the strengths of the team, tactics, positions, and much more.
- Star Player – Rashnak Backstabber: A profile on the fearsome Hobgoblin assassin, Rashnak Backstabber, including rules, cost, stats, skills, awards and career highlights from 2468 - 2501.
- Dungeon Bowl Update: Chaos Dwarf Teams: provides a narrative and rules update for players to use their Chaos Dwarf Team miniatures in games of Dungeon Bowl.
- A Burning Need for Revenge: A comic strip featuring the Zharr-Naggrund Ziggurats.
We have a 14-day return policy, which means you have 14 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
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Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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