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Warhammer 40K: Kill Team - Raveners$69.00 $58.65In the Ravener bioform, the Tyranid Hive Mind has created a serpentine and predatory terror capable of burrowing into the heart of an enemy position and ripping it to shreds in a flurry of razor-s...
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Warhammer 40K: Kill Team - Wrecka Krew$69.00 $58.65The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything...
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Warhammer 40K: Kill Team - Hearthkyn Salvagers$69.00 $58.65Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in sea...
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Warhammer 40K: Kill Team - Killzone Tomb World$165.00 $140.25The Tomb Worlds of the Necrons are eternal mausoleums composed of strange xenos machinery. Within their labyrinthine corridors, you'll find teleport pads, deactivated Necron warriors, and a great m...
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Warhammer 40K: Kill Team - Approved Ops Card Pack 2025$26.00 $22.10This is your kill team – steel-eyed operatives facing down the worst the galaxy can throw at them using advanced equipment and all their wits to complete the mission at hand. No matter how tough th...
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Warhammer 40K: Kill Team - Vespid Stingwings$69.00 $58.65Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from ...
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Warhammer 40K: Kill Team - Hivestorm$195.97The stakes just got higher!Alien invaders seek to disable the fearsome defences of the Imperial world of Volkus. Descending from the void in the dark of night, Vespid Stingwing kill teams strike a...
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Warhammer 40K: Kill Team - Nemesis Claw$77.00 $65.45A Nemesis Claw is made up of the most psychotic and savage of Chaos Spaces Marines from the twisted Night Lords Legion. Whether picking their victims off from range or eviscerating and flensing t...
Impact Gaming Center
Card Condition Guide
How we grade every single in the shop.
Near Mint NM
Minimal or no wear from play or handling: unmarked surface, crisp corners, pristine edges. Looks fresh out of the pack, virtually free from all flaws.
Lightly Played LP
Slight border or corner wear, or possibly minor scratches - fewer than 4 total flaws and no major defects. Foils may show slight fading or wear on the card face.
Moderately Played MP
Moderate wear or flaws apparent to the naked eye: moderate border wear, mild corner wear, water damage, scratches, creases, fading, or light dirt buildup - or any combination.
Heavily Played HP
Signs of heavy wear: significant creasing, folding, severe water damage, heavy whitening, heavy border wear, or tearing.
Damaged D
Obvious tears, bends, or creases that could make the card illegal for tournament play even when sleeved. Massive border or corner wear, writing or major inking, prevalent scratching, folds, or tears.