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- Alpha Clash
- Altered
- AnARKey
- Azuki
- Cardfight!! Vanguard
- Chrono Core
- CookieRun
- Digimon
- Dragon Ball
- Elestrals
- Final Fantasy
- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Palworld
- Pokemon
- Riftbound
- Rush of Ikorr
- Sand Land
- Shadowverse Evolve
- Sorcery: Contested Realm
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The Exodite stronghold of Syph is an isolated maiden world – a jewel of a planet whose verdancy shelters dangers beyond count. When their hard-won solitude is shattered by a brutal Ork invasion, the Exodites’ elite dragon riders are forced to defend this sacred planet.
Defend an Ancient Aeldari Homeworld
This expansion for Kill Team contains the Exodite Dragon Masters Kill Team, as well as both Beast Snagga and Squighog Boy miniatures to use as non-player operatives, and all the rules you'll need for them in your games. Designed to be played either cooperatively or solo, a series of 16 Joint Ops missions allow your elite Exodite warriors to hunt down vicious Orks across the verdant forests of Syph in a campaign of linked battles, with a developing story and new abilities to unlock as your operatives gain experience. You'll also find an extensive hobby section with guidance to help you build a collection of maiden world terrain pieces to fill out a new type of killzone.
Inside this box, you will find:
– 1 Exodite Dragon Master Clanblade operative
– 1 Exodite Dragon Master Leystalker operative
– 1 Exodite Dragon Master Stonesinger operative
– 2 Exodite Drakolithe operatives
– 10 Beast Snagga Boyz non-player operatives
– 5 Squighog Boyz non-player operatives
– 1 hardcover 128-pageKill Team: Exoditedossier
– 1 Exodite token sheet containing 44 tokens
– 36 Exodite Dragon Master datacards
– 42 Exodite mission pack cards
– 10 universal equipment cards
The Exodite Dragon Master Clanblade, Leystalker, and Stonesinger can each alternatively be built as Exodite Dragon Knights, for use in your games of Warhammer 40,000.
The kit comes supplied with:
– 296 plastic components
– 1 Citadel 25mm Round Base
– 12 Citadel 32mm Round Bases
– 6 Citadel 75mm by 41.5mm Oval Bases
– 1 Citadel 90mm by 52.5mm Oval Base
– 1 Kill Team: Exodite Dragon Masters Transfer Sheet
– 1 Ork Clans Transfer Sheet
– 1 construction guide
The Kill Team: Exodite Dragon Masters Transfer Sheet features 76 high-quality waterslide transfers. These include Exiled Moon, Sun Serpent, Sacred Claw, Ghost Stag, Three Sorrows, and Sable Wing Clan markings, as well as runic script. The Ork Clans Transfer Sheet features 405 waterslide transfers, including icons for the Goffs, Bad Moons, Snakebites, Evil Suns, Blood Axes, Deathskulls, and Freebooters, as well as universal Ork glyphs, symbols, and decorations.
These miniatures require assembly and are supplied unpainted. We recommend:
– Citadel Tools: Super Fine Detail Cutters
– Warhammer Colour Plastic Glue
– Warhammer Colour paints
You'll need a copy of theKill Team: Core Book, available separately, to make full use of this expansion.
This box is only available while stocks last.
The Exodite Dragon Masters Kill Team will be available separately at a later date. The Beast Snagga Boyz and Squighog Boyz are available separately. Rules for using Exodite Dragon Knights, Clanblades, Leystalkers, and Stonesingers in your games of Warhammer 40,000 can be downloaded for free from the Warhammer Community website.
We have a 14-day return policy, which means you have 14 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at contact@impactgamingcenter.gg. Please note that returns will need to be sent to the following address: 49 Ludwig Dr. Fairview Heights, IL 62208.
If your return is accepted, you will be responsible for proper packaging and shipping of the items. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return questions at contact@impactgamingcenter.gg.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item. We do not provide returns/refunds for items that arrive later than the estimated shipping arrival date, or items lost during transit.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method within 10 business days. Please remember it can take some time for your bank or credit card company to process and post the refund too.
If more than 15 business days have passed since we’ve approved your return, please contact us at contact@impactgamingcenter.gg.
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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