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- Elestrals
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- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Pokemon
- Riftbound
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- Shadowverse Evolve
- Sorcery: Contested Realm
- Soul Masters
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- Union Arena
- Universus
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- Weiss Schwarz
- Wonders of the First
- World Of Tanks
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Warhammer 40K: Leagues Of Votann - Arkanyst Evaluator$40.00 $34.00Arkanyst Evaluators unleash deadly experimental energies into the foe while clad in heavy‑duty hauberks to shield themselves from the worst emissions of their weapons. Their transmatter inverters p...
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Warhammer 40K: Grey Knights - Combat Patrol$170.00 $144.50The omens warn of Warp corruption spilling through into realspace at this location. Perhaps the manifestations have been caused by the foe’s efforts, or maybe the enemy is simply unlucky enough to ...
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Warhammer 40K: Necrons - Overlord + Translocation Shroud$42.00 $35.70Overlords lead the Necron dynasties into battle. Their android minds are tremendously swift, their bodies are implacably resilient, but their indomitable wills are perhaps most fearsome of all. Fur...
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Warhammer 40K: Space Marines - Drop Pods$85.00 $72.25Drop Pods are launched from ships in low orbit, slamming into the battlefield with hatches blowing open upon violent impact. Within seconds, a squad of Space Marines burst out with weapons firing. ...
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Warhammer 40K: Astra Militarum - Field Ordnance Battery$60.00 $51.00Ordnance Teams crew some of the largest human-portable weapons fielded by the Astra Militarum. From bombast field guns that lob heavy shells over buildings and intervening squads, to the barrage of...
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Warhammer 40K: Thousand Sons - Warpflame Thrallband$178.97The Sorcerers of the Thousand Sons command their troops with the skill of a puppet master, moving them across the battlefield like so many pieces on a board only they can see. Rubricae, both clad i...
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Warhammer 40K: Tyranids - Genestealers$60.00 $51.00Genestealers are peerless predators, swift vanguard organisms armoured in chitinous plates and possessed of terrifying strength and agility. Their broods move far ahead of the Tyranid hive fleets, ...
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Warhammer 40K: T'Au Empire - Commander Shadowsun$60.00 $51.00Designed to offer long-range support, the XV88 Broadside Battlesuit has exceeded expectations, becoming a mainstay of the Hunter Cadres and tank-killers of legendary proportions. Powered by a parti...
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Warhammer 40K: Astra Militarum - Krieg Lord-Marshal Dreir$60.00 $51.00Lord Marshal Dreir leads from the front, despite his lofty rank, and often to the horror of his superiors. That he and his loyal Krieg steed have emerged from so many battles alive and victorious s...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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