Execrators are the living embodiments of the oaths of their battle-brothers – ferocious warrior priests who lead the Black Templars in lethal rampages. They teach that war is the most worthy chapel...
Crusade Ancients are veteran wardens and honoured warriors of exceptional resolve and determination who carry icons and sacred standards into battle. They raise high the tapestries depicting the cr...
Overlords lead the Necron dynasties into battle. Their android minds are tremendously swift, their bodies are implacably resilient, but their indomitable wills are perhaps most fearsome of all. Fur...
Wolf Guard Battle Leaders are mighty champions with an exceptional gift for strategic command, entrusted by their Wolf Lords with the responsibility of leadership. They have access to a range of re...
Wolf Priests are elder sages who tend to the spiritual and physical well‑being of their battle‑brothers. Clad in black, bedecked with shamanistic totems and wearing macabre wolf‑skull helms, they a...
Wolf Guard Headtakers break through enemy lines to hunt down commanders and champions. In this task, they are aided by packs of Fenrisian hunting wolves – cunning beasts that scatter enemy formatio...
Havocs provide the Traitor Legions with devastating anti-infantry and anti-armour firepower, dominating large swathes of the battlefield with volley after punishing volley. Such is the blood-poundi...
The Death Guard trudge forwards in a filthy tide of decaying ceramite, bloated flesh, and festering pustules. Their numbers are made up of fallen Space Marines, but also scampering daemons, shuffli...
The Death Guard form armies in the same way a wound clots with scabrous growths – the lumbering warriors clump together until a leader directs them where they need to go. A Lord of Poxes walks at t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '