The Raven Guard specialise in stealth and lightning strikes. When they go to war, they do so with calculated control to ensure each action is executed according to their meticulous plans.This is a ...
When your foe hears the mighty stomping of your Imperial Knights and the blaring of their war-horns, they will tremble in their boots – or they will learn to after you're done with them.This is a s...
Facing Imperial Knights – mighty war machines carrying enough firepower to lay waste to an entire strike force – is a frightening concept. Each configuration is as deadly as the last, and they all ...
Masters of Executions are the enforcers and headhunters of Heretic Astartes warbands. These single-minded axemen stride unflinchingly towards the enemy's greatest champions and most beloved leaders...
A towering slab of muscle, teef and bad attitude, a Warboss leads the charge from the very front, with glee. With klaw, fist and dakka this green behemoths bulldozes a bloody path through enemy lin...
Though practical by nature, the Leagues of Votann place unshakeable trust in the wisdom of their ancestors. In battle, they operate with the confidence of professional soldiers who fight with purpo...
The Salamanders stride into battle amid a conflagration of their own making, burning the enemies before them with cleansing flames. They march for not only the Imperium, but their honoured Primarch...
The Leagues of Votann are a tightly knit clone species of resilient and pragmatic warriors who call themselves the Kin. New generations are fewer with every passing cycle, yet they rigidly trust th...
A Chapter's first company is known as the Veteran Company and contains its bravest and most heroic Space Marines. Invariably the most powerful Company in the Chapter, its warriors are trained to ta...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '