Vicious long-range hunters as adept in reconnaissance as they are in bloody chases, Chaos Bikers ride powerful, growling machines whose combi-bolters spew explosive death. In rapid assaults, they s...
A Warhammer 40,000 OmnibusThe Grey Knights are servants of the Ordo Malleus – incorruptible warriors whose very purpose is to seek out and destroy the most dangerous foes that humanity will ever fa...
Tyranids come in a shocking variety of forms, each more terrible than the last. Small disruption forces have been observed, led by a so-called Parasite of Mortrex. Forces are protected by slab-armo...
The Grey Knights pay heed to their Prognosticars, who use mysterious auguries to divine the future and set a course for where the Chapter goes to fend off the next daemonic incursion. In battle, th...
The Grey Knights go to war with an arsenal unlike any other Chapter of Space Marines. All their equipment is bespoke, made to their own specifications in clandestine manufactories. Though they look...
The sons of Russ fight savagely, sure in their skill at arms and always eager to outdo one another. Though granted the finest armour and weapons, the passionate twin beats of their hearts are their...
The Space Wolves are a Space Marine Chapter of savage hunters and proud warriors from the death world of Fenris. They wage war without fear or doubt, each seeking to forge a saga worthy of immortal...
Grey Hunters are patient, cunning, and adaptable – their instinctive raw aggression tempered, but never quashed, by countless battlefield victories. Some packs take and hold ground, unleashing voll...
The Goremongers are rabid cultists who have seen the glory of Khorne daemons and lived to tell the tale. When they go to battle, they wield a wide variety of weapons, from great double-handed chai...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '