The Kasrkin are the elite of the elite. These special operatives are trusted with more potent weaponry – such as high-powered hot-shot lasguns – and are equipped with thicker carapace armour to pro...
Light reconnaissance units, Pathfinder Teams are the eyes and ears of their Commander in a way no drone can yet emulate. A Pathfinder's foremost role is not to engage the enemy, but instead to oper...
Inquisitorial Agents are secret teams featuring customised servitors, and soldiers seconded from any and every military branch. They're backed up by dangerous psykers, convicted killers with skills...
Designed to survive the worst that hostile worlds and alien predators can throw at it, the Sagitaur is a rugged ATV ideally suited for scouting operations and swift, armoured offensives. Sagitaurs ...
Hernkyn Pioneers skim across alien worlds and scout enemy positions, riding on their magna-coil bikes. Fast, resilient, and possessed of formidable firepower, these far-ranging bands of warriors of...
The Death Korps of Krieg are uncompromising warriors who disdain such ideas as retreat or surrender. They excel in long battles of attrition and trench warfare, and their siege regiments are renow...
Farstalker Kinbands are opportunistic mercenaries, often operating years from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to...
Novitiates are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, these impetuous warriors are assigned to an Order Militant to gain combat experience and...
Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '