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- Miscellaneous
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Warhammer 40K: Orks - Shokkjump Dragsta$60.00 $51.00The Shokkjump Dragsta combines two of the foremost triumphs of the Mekaniak’s art – recklessly fast speedsters and deranged weaponry. It is perhaps unsurprising that it has become one of the most p...
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Warhammer 40K: Orks - Warbikers$60.00 $51.00A Warbiker treats his personal steed with real care, because a warbike is not only a thing of great prestige but also a direct conduit to the adrenaline-rich thrill of speed. Nothing short of dive-...
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Warhammer 40K: Necrons - Psychomancer$39.00 $33.15Psychomancers study the science of fear. They are expert manipulators, conjuring phantasms and temporary hard-light constructs that trigger primal survival instincts in their victims’ minds or over...
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Warhammer 40K: Necrons - Ophydian Destroyers$65.00 $55.25Repugnant to other Necrons, Ophydian Destroyers echo elements of servile Canoptek Wraiths and reviled Flayed Ones in their murder-optimised bodies. Tunnelling through solid ferrocrete with frenzied...
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Warhammer 40K: Necrons - Doom Scythe$77.00 $65.45Many Necron invasions begin with Night Scythes flitting through a world’s void defences. Potent aerial fighters in their own right, Night Scythes also employ invasion beams to generate captive worm...
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Warhammer 40K: Necrons - Tomb Blades$60.00 $51.00The Tomb Blade has a curious motion for a craft of its design, eschewing the arrow-straight attack vectors of other jetbikes and fighter craft. It often corkscrews across the battlefield rather tha...
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Warhammer 40K: Necrons - Monolith$194.00 $164.90Nothing is so emblematic of Necron implacability as the Monolith. Like all Necron constructs, it is composed of living metal – a complex semi-sentient alloy that ripples and flows to repair damage ...
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Warhammer 40K: Drukhari - Talos$65.00 $55.25The Talos Pain Engines are seen as the pinnacle of the Haemonculi's art. Creations of mad genius, each one is part organic and part mechanical, festooned with surgical apparatus and horrible-lookin...
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Warhammer 40K: Aeldari - Combat Patrol (Harlequins)$170.00 $144.50Harlequin Troupes perform with breathtaking skill, whether their stage is a wraithbone and glass amphitheatre bathed in crystalline light, or the firelit hell of the battlefield. They tumble, sprin...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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