Victory in the Pariah Nexus lies with maintaining a focus on the mission goals, along with fighting a dedicated enemy with their own agenda. A savvy general can both lead their troops in combat and...
The world of Bheta-Decima is a ruined corpse, a toxic and crumbling nightmare. Even in this desolation, a Genestealer-infected regiment of Brood Brothers musters for global insurrection. All their...
Many Chaos Space Marines contingents favour aggressive, highly mobile tactics, rushing headlong to get to grips with the foe as quickly as possible. Their skill, armour, deadly weapons, genetic enh...
Chaos Space Marines are genetically augmented transhumans who seek only to conquer, slaughter, and despoil. They pursue their Long War with pitiless brutality, slaughtering any who stand in their p...
Imperial Guard regiments are often called upon to fight gruelling wars of attrition lasting years or even decades. As time passes, each company will shrink in size as casualties take their inevita...
Can you survive in a sprawling undercity of the far future, infested by hideous mutants and stalked by corrupted soldiers? In Warhammer 40,000: Darktide – The Miniatures Game, you'll take control o...
Kroot Carnivores are swift and vicious warriors, employed by the T'au Empire as skirmishers and shock troops. These alien mercenaries harness fieldcraft and predatory instinct to close rapidly with...
Kroot Hounds are predatory kin-beasts, kept as hunting animals by Kroot kindreds. Once set loose in packs, they lope swiftly across the battlefield in search of prey. Kroot Hounds are driven into a...
Kroot Trail Shapers are more than simply masters of fieldcraft – through sheer skill, they shape the very battlefield upon which the Kroot will meet their prey, defining the guiding routes along wh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '