Death Jesters are armed with a shrieker cannon, which tears enemy infantry apart in sprays of blood and scalded flesh as the weapon’s toxins cause them to combust from within. Adding insult to inju...
Shadowseers can blind their enemies and drive them mad with their potent psychic powers. They shield their allies with veils of illusion and salvoes of hallucinogen grenades, and crush bones in clo...
Starweavers are agile and nimble anti-grav transport craft that swoop and spiral effortlessly through incoming fire, their flickering holo-fields making them almost impossible to draw a bead on. Ar...
Skyweavers shoot through the air in a prismatic storm of hallucinatory colour and light. While the riders – known as Skyborne Princes – pilot each jetbike and operate its guns, those called Great F...
Spiritseers are able to commune with the souls of the dead. In this capacity, they guide ghost warriors through the inferno of battle, bringing the world around them into greater focus. Aided in th...
Wraithknights are as elegantly sinister as they are lethal. Their graceful build and slender limbs belie their tremendous resilience. They move with an agility utterly at odds with their colossal s...
Farseer Skyrunners are expert combatants as well as battle seers. Their semi-sentient witchblades and singing spears are embedded with crystals that transmit the destructive potential of the bearer...
Wraithlords are towering wraithbone constructs powered by the spirits of fallen Aeldari heroes. These mighty ghost warriors can wield a swathe of armaments, ranging from energised fists and sentien...
Hemlock Wraithfighters blend the psychic abilities of their Spiritseer pilots with the gestalt energies of dead Aeldari, who can fly the craft should the seer be incapacitated. The aircraft’s minds...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '