The Blades of Khorne go to war in a blood-frenzied tide. From frothing cultists to sanity-blasting daemons, all are murderers through and through, desiring nothing less than to unleash a flood of g...
A lifetime of carnage has left Zarxor Hell-Eye with only one goal – to experience battle in every form and glimpse the true face of the Red God. He is followed by those who share his apocalyptic de...
Karanak is the daemonic incarnation of Khorne's vengeance. He is worshipped by cultists aspiring to his purity of purpose, and they willingly follow him into the thickest of the fighting. He leads ...
Steel and blackpowder are the lifeblood of the Cities of Sigmar, but so is relentless vigilance. The Fusil-Platoons represent all three. Deployed as mobile gunnery brigades, their job is to seek ou...
Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women fallen to promises of temporal power. Under the command of mighty heretic warlords, such fanatics take to the field i...
Scrapglutts trawl the deserted battlefields and rusty junkyards of the lands, driven by an ogor hunter’s obsession with fashioning mantraps. Any piece of useful wreckage is gathered by eager gnobla...
Bands of Sunblood Prowlers are characterised by stealth and brutality. These expert hunters are relentless seekers of prey, Seraphon charged with the eradication of specific threats to their slann ...
The Soulblight Gravelords are vampiric tyrants who see mortals as little more than prey with which to sate their thirst for blood. They possess unnatural swiftness, inhuman strength, and an innate ...
The armies of the Soulblight Gravelords go to war under the gaze of their vampiric masters, marching with no fatigue and laying waste to their living enemies without hesitation.This is a set of 16 ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '