Of all those warlords who fight beneath the black banners of Archaon, few have earned the dark renown of Abraxia. She is a conqueror of formidable strength and determination, and foremost amongst t...
A Nexus Chaotica is a shrine to ruin. Constructed at a confluence where magical ley lines converge, it draws power from the realms and into a floating crucible. Within are bound captive daemons, wh...
The Brands are regarded as an especially ruthless tribe of Darkoath warriors. To command such esteem demands malign strength and scant pity. Gunnar Brand and his Oathbound are champions of just suc...
The Darkoath prize speed and agility above all in their light cavalry. Fellriders are mounted daredevils, outflanking their foes on lightning-swift and aggressive mounts, riddling their ranks with ...
Sat astride blade-masked warsteeds, flanks strewn with the skulls of slain challengers, Darkoath Chieftains survey the battlefield. With keen eyes, they look for weaknesses in the enemy’s formation...
A Lord of Blights is a brutish figure who creates and destroys in equal measure. Swollen with muscle, he lumbers into the midst of the foe swinging his bubotic hammer in thunderous arcs. Every impa...
Lumbering, heavy-set creatures with furrowed brows and heavy armour, orruk Brutes are unconcerned with the complex things in life. Their minds are filled with one thing only - violence. Bigger and ...
The Auralan Wardens fight in close formation, using long pikes that they set to receive the charge of the foe. The Wardens guide their sunmetal tips into the enemy’s chests at the last moment; thos...
The Myrmourn banshees have a diabolical hunger, for they feast solely upon magic. No enemy spell is safe from the ravenous spirits, and they haunt the Mortal Realms in search of arcane energies to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '