Warhammer Age of Sigmar is a tabletop strategy game of fantasy warfare. Whether you command the valiant Stormcast Eternals, the wicked Kruleboyz Orruks, or one of the many other factions fighting f...
Choking the air above the Nighthaunt host are the most numerous of its warriors - the Spirit Hosts. These are the souls of the damned, stripped of body and identity, and they scream endlessly for t...
Building and painting models is a fun and exciting way to engage with the hobby, and it gets more rewarding with time. You’ll need a few tools and a set of paints to get started, and this box inclu...
Master archers, the Auralan Sentinels wield complex aelven bows that can either fire straight and true or loft arrows high in the air to curve down onto distant foes. When their High Sentinel chann...
With the Pact Draconis sworn between Sigmar and the drake-lords Krondys and Karazai, the Draconith set forth to fight back against a resurgent Kragnos and reclaim their ancestral lands. Some choose...
She is the Mourning Bride, the Unrequited Queen, the Veiled Lady and the Mortarch of Grief. She is despair made manifest, gloom given form. She is Lady Olynder, and in her are bound all the sorrows...
Skinks are swift and clever warriors. Though the smallest of all Seraphon subspecies, they are deceptively fast skirmishers who coordinate strikes with impressive synchronicity through a chorus of ...
One of the few deities worshipped by the sylvaneth alongside Alarielle, Kurnoth represents nature’s wildness and hunger. The Kurnoth Hunters are living embodiments of his wrath. Nearly twice the si...
Saurus Warriors are the brutal heart of the Seraphon armies. Bred solely for war, these reptilian cohorts advance across the battlefield in disciplined lockstep, unleashing their cold-blooded savag...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '