Saurus Warriors are the brutal heart of the Seraphon armies. Bred solely for war, these reptilian cohorts advance across the battlefield in disciplined lockstep, unleashing their cold-blooded savag...
Bloodthirsters are the mightiest of Khorne’s daemons, the fury of war given terrible form. Every one of these towering beasts is the equal of an entire mortal army.This multi-part plastic kit allow...
The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzee...
Scinari Enlighteners are amongst the pre-eminent battlemages of Lumineth society. Renowned across the realms for their profound knowledge and thoughtful deliberation, these Scinari are experts in c...
This 120-page hardback book contains:
– background information on the Lumineth Realm-lords– artwork– 29 warscrolls– Rules for the 6 Great Nations of Hysh– Path to Glory campaign rules, plus 6 warsc...
This 96-page hardback book contains:
- background information on the Nighthaunt- Nighthaunt artwork- 31 warscrolls and pitched battle profiles- Rules for 4 distinct Nighthaunt Processions- Path to ...
Eltharion has no physical form, only a spiritual essence given uncanny strength through Teclis’ magic. An ancestor of the Lumineth race, his avenging spirit is a puissant warrior and an inspiring h...
The Soul Wars are over, but a new conflict brews in the Realm of Beasts.It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of d...
The Beast-skewer Killbow is a cruel ballista with one purpose – slaying the largest of beasts with brutal efficiency. Manned by Kruleboyz hand-picked for their proficiency with ranged weapons, the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '