Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. Having proven their effectiveness across many battlefields of the Old World, even smaller ...
Dwarf Kings are warriors with vast experience in battle who have been tutored in the art of war by the elders of their clans. When battle is joined, they seek out the enemy’s most powerful combatan...
Dwarf Runesmiths work literal magic with their hammercraft, binding the Winds of Magic into mighty runes of power and earthing enemy spells before they can harm their Dwarfen kin. When these indivi...
The armies of the Dwarfen Mountain Holds trust in the strength of their steel and the power of their runes, eschewing frippery such as luck or sorcery. They prefer the reliable, plodding march to v...
Dwarf Warriors are formidable fighters – strong and extremely resilient, broad of shoulder, with powerful arms and a low centre of gravity. When they charge into battle, the momentum generated by t...
Since the Dwarfs first came to the Worlds Edge Mountains, the crossbow has been their ranged weapon of choice, although, in recent times, devotees of the handgun have grown in number. Dwarf Quarrel...
Mighty armies mustered from the Dwarfen Mountain Holds can both blast the foe at range, and crush them up close. They march under the powerful thrum of Gyrocopter blades, to the beat of percussive ...
The American M4A3E2 Sherman Jumbo is the big-boned brother of the classic Sherman, with 2 Survivability making this a tough target to damage.Turbocharger and the Ford GAA Engine help the Jumbo posi...
Grinkrak the Great leads his Looncourt into the darkness under the Gnarlwood. His Loonknights are a unique breed of grot - convinced by Grinkrak's stirring rhetoric (and some judiciously applied ps...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '