Beyond the walls of Hive Fissilicus, a new threat descends upon the Imperial world of Volkus – Ork Wrecka Krews advance towards the city, seeking to break through the perimeter and force entry int...
Hernkyn Pioneers skim across alien worlds and scout enemy positions, riding on their magna-coil bikes. Fast, resilient, and possessed of formidable firepower, these far-ranging bands of warriors of...
The Cities of Sigmar are bastions of light and hope in realms embattled by darkness. With faith and overwhelming firepower, their mortal armies fight back against the fiend, the monster, and the wr...
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers. Guided by the eldri...
The worshippers of the Changer of the Ways seek to reshape the Mortal Realms, twisting it into forms more pleasing to their fickle god. Sorcerously-gifted Magisters lead chanting Kairic Acolytes to...
The battlefield shakes under the heavy hooves of the Freeguild Cavaliers as they make their charge. No idle jousters these – theirs is a war of grinding, brutal attrition where man and steed alike ...
Saurus Astrolith Bearers are warriors marked by destiny, spawned with a natural instinct for tracking down and unearthing the relics of lost gods. The astroliths they carry are conduits for the pow...
The Slaves to Darkness have sacrificed their eternal souls in exchange for the raw power of Chaos. Clad in hell-forged metal and accompanied by hideously mutated monsters, they march to war and sla...
The Slaves to Darkness are mortals who have pledged allegiance to the ruinous powers of Chaos for the promise of twisted blessings.This set of 16 dice is designed to remind you of the darkness that...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '