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- Akora
- Alpha Clash
- Altered
- AnARKey
- Azuki
- Cardfight!! Vanguard
- Chrono Core
- CookieRun
- Cyberpunk
- Digimon
- Dragon Ball
- Elestrals
- Final Fantasy
- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Grand Archive
- Gundam
- hololive
- Kayou
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Palworld
- Pokemon
- Riftbound
- Rush of Ikorr
- Sand Land
- Shadowverse Evolve
- Sorcery: Contested Realm
- Soul Masters
- Star Wars: Unlimited
- Ultraman
- Union Arena
- Universus
- Vibes
- Ward
- Warlord
- Weiss Schwarz
- Wonders of the First
- World Of Tanks
- Yu-Gi-Oh!
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This 264-page rulebook introduces two tech-savvy classes, the artificially enhanced mechanic and the magic-hacking technomancer.
It also features tactical starship combat, with new rules for building, crewing, and upgrading starships, plus hordes of sample foes, hazards, and plenty of GM tools for running your own tactical space battle.Starfinder Tech Core includes:
- New archetypes including the nanite-controlling nanocyte and resourceful junkomancer.
- New high-tech ancestries and versatile heritages, including robotic SROs, living holograms and cyborgs.
- Rules for building and controlling your own tech companions!
- New feats designed to interact with technology!
- An arsenal of new gear including armor, weapons, upgrades, and augmentations - even magic items!
- New high-tech spells.
- Sample starship enemies and hazards.
- and much, much more!
Bring your Starfinder game roaring into the future with this must-have sourcebook to all things technological!
With additional writing by James Abendroth, Alexander Augunas, Kate Baker, James Beck, Vishesh Bhartiya, Harry Bigle, Joseph Blomquist, Tineke Bolleman, Brite Cheney, John Curtin, Alison Cybe, Kim Frandsen, Sasha Laranoa Harving, Derry Luttrell, Mahpiya, Randal Meyer, Tony Saunders, Abby Schnell, Solomon St.
John, and Sam W Tennyson.
Additional design and development by Josh Birdsong, Thurston Hillman, and Costin Wilken-Schelling.
We have a 14-day return policy, which means you have 14 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at contact@impactgamingcenter.gg. Please note that returns will need to be sent to the following address: 49 Ludwig Dr. Fairview Heights, IL 62208.
If your return is accepted, you will be responsible for proper packaging and shipping of the items. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return questions at contact@impactgamingcenter.gg.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item. We do not provide returns/refunds for items that arrive later than the estimated shipping arrival date, or items lost during transit.
Unfortunately, we cannot accept returns on sale items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
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If more than 15 business days have passed since we’ve approved your return, please contact us at contact@impactgamingcenter.gg.
Impact Gaming Center
Card Condition Guide
How we grade every single in the shop.
Near Mint NM
Minimal or no wear from play or handling: unmarked surface, crisp corners, pristine edges. Looks fresh out of the pack, virtually free from all flaws.
Lightly Played LP
Slight border or corner wear, or possibly minor scratches - fewer than 4 total flaws and no major defects. Foils may show slight fading or wear on the card face.
Moderately Played MP
Moderate wear or flaws apparent to the naked eye: moderate border wear, mild corner wear, water damage, scratches, creases, fading, or light dirt buildup - or any combination.
Heavily Played HP
Signs of heavy wear: significant creasing, folding, severe water damage, heavy whitening, heavy border wear, or tearing.
Damaged D
Obvious tears, bends, or creases that could make the card illegal for tournament play even when sleeved. Massive border or corner wear, writing or major inking, prevalent scratching, folds, or tears.