Hobgrot Vandalz are so cruel and sneaky, it is no wonder many are found serving the Helsmiths of Hashut. Carrying cast-off weapons pilfered from factory floors, most eventually meet a grisly end. T...
War Despots are the lords of a ziggurat's royal clans, and its commanders in times of war. Swollen by dark power and clad in imposing armour, they see their thrall hosts as extensions of their conq...
Deathshrieker Rocket Batteries discharge their payloads as unholy screams split the air. Within the warheads bubbles the wicked fire of the Bullfather – a daemonic chemical flame that ignites on co...
Dominator Engines are embodiments of the Bullfather’s urge to topple and crush, anointed with the blood of duardin who defy glorious Hashut. Wherever hope flares among the foe, these wrathful machi...
Daemonsmiths use the dark magics of Hashut in their pursuit of greater degrees of power, no matter the cost. These sorcerers are masters of infernal mechanisms and molten magics, presiding over bat...
Bull Centaurs are mutants believed to be blessed by Hashut. They are reared as living demigods, their every whim indulged in exchange for fanatical loyalty to the Father of Darkness’s cult. Most Bu...
Infernal Razers, bred amongst the choking foundries and production lines of their ziggurats, are a dour and spiteful breed. They are responsible for physically crafting the weapons that are later e...
Through choking ash and beneath burning skies, the Helsmiths of Hashut march. Long ago, these duardin sold their souls to a tyrannical god for survival – and power. In their arrogance, they fuel th...
In the 16th century, Japan began trading with the West after the arrival of Portuguese merchants and Jesuit missionaries. Himeji Castle, a symbol of feudal power, was a strategic enclave where exo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '