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- Dragon Ball
- Elestrals
- Final Fantasy
- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Grand Archive
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
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Three Evenings of Nightmare! No Time to Scream contains three short-play scenarios for Call of Cthulhu. Each scenario is perfect for a single evening of mystery and horror, and are designed to be played in around two hours. Each scenario includes four pre-generated investigators, along with full-color maps and handouts. The three scenarios share a common theme—the investigators are up against the clock. Guidance for the keeper is provided to keep the action flowing and emphasize the uncaringness of the Mythos. There is also help for adding more investigators for larger group play. No Time To Scream is designed for use with either the Call of Cthulhu Starter Set or the Call of Cthulhu: Keeper Rulebook.
- THREE EVENINGS OF NIGHTMARE: Perfect for a single evening of mystery and horror, these three short-play scenarios are designed to be completed in approximately two hours each.
- 104-PAGE HARDCOVER COLLECTION: Includes four pre-generated investigators for each scenario, plus full-color maps and handouts to keep the action flowing without extensive preparation.
- RACE AGAINST THE CLOCK: Challenge your players with scenarios where the investigators are up against a ticking clock, emphasizing the uncaring and urgent nature of the cosmic Mythos.
- IDEAL FOR QUICK GAME SESSIONS Perfect for weekly hobby nights, holiday gatherings, or summer gaming meetups where players desire a fast-paced, terrifying investigation that fits into a single evening.
- FOR BUSY KEEPERS AND NEW GROUPS: Designed for use with the Starter Set or Keeper Rulebook; suitable for home play, university clubs, or local game stores looking for short-form horror play.
Contents:
1x 104 page hardcover book
We have a 14-day return policy, which means you have 14 days after receiving your item to request a return.
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Impact Gaming Center
Card Condition Guide
How we grade every single in the shop.
Near Mint NM
Minimal or no wear from play or handling: unmarked surface, crisp corners, pristine edges. Looks fresh out of the pack, virtually free from all flaws.
Lightly Played LP
Slight border or corner wear, or possibly minor scratches - fewer than 4 total flaws and no major defects. Foils may show slight fading or wear on the card face.
Moderately Played MP
Moderate wear or flaws apparent to the naked eye: moderate border wear, mild corner wear, water damage, scratches, creases, fading, or light dirt buildup - or any combination.
Heavily Played HP
Signs of heavy wear: significant creasing, folding, severe water damage, heavy whitening, heavy border wear, or tearing.
Damaged D
Obvious tears, bends, or creases that could make the card illegal for tournament play even when sleeved. Massive border or corner wear, writing or major inking, prevalent scratching, folds, or tears.