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- Elestrals
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- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Pokemon
- Riftbound
- Rush of Ikorr
- Sand Land
- Shadowverse Evolve
- Sorcery: Contested Realm
- Soul Masters
- Star Wars: Unlimited
- Ultraman
- Union Arena
- Universus
- Vibes
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- Warlord
- Weiss Schwarz
- Wonders of the First
- World Of Tanks
- Yu-Gi-Oh!
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Warhammer 40K: Imperial Knights - Eye Of Terror Battalion$210.00 $178.50Imperial Knights stride into battle as gods of war, mighty machines fused with the skill and experience of proud warriors. They wield entire arsenals of weapons, some capable of all but erasing the...
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Warhammer 40K: Chaos Space Marines - Combat Patrol (Iron Warriors)$170.00 $144.50Warbands of the Chaos Space Marines are more often than not motley assortments of Heretic Astartes, grisly mutants, their cultist thralls. The pitiless masters callously spend the lives of the mort...
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Warhammer 40K: Red Corsairs - Lords Of The Maelstrom$255.00 $216.75The Red Corsairs are the undeniable masters of the Maelstrom, and they are rightly feared by all who tread too close to this benighted area of the galaxy. Striking out in raiding parties composed o...
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Warhammer 40K: Chaos Space Marines - Huron Blackheart$94.00 $79.90The piratical lord of the Maelstrom is known by many names. Within the Imperium, he was lauded as Lugft Huron and then cursed as the Tyrant of Badab. He is feared as the Blood Reaver and sworn feal...
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Warhammer 40K: Emperor's Children - Lords Of Excess$250.00 $212.50The Emperor’s Children are prideful traitors who have fallen victim to their depraved obsessions. Upon the battlefields of the 41st Millennium, they indulge these obsessions in a horrifyingly viole...
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Warhammer 40K: Space Marines Battleforce - Iron Halo Strike Force$212.50Space Marines are genetically augmented warriors created as Humanity’s ultimate shock troops. They go to war armed and armoured with the best wargear the Imperium can provide, complementing their e...
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Warhammer 40K: T'Au Empire - Ghostkeel Battlesuit$96.00 $81.60A huge, deadly and nigh-undetectable weapon of impressive killing capacity, the XV95 Ghostkeel Battlesuit is a formidable display of T'au war technology. Piloted by a single, hand-picked T'au warri...
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Warhammer 40K: Orks - Boyz$60.00 $51.00Ork Boyz surge into battle in huge, unruly mobs dotted with crude special weapons and led by foul-tempered Boss Nobz. Most simply stampede towards the enemy lines, relying on their numbers and natu...
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Warhammer 40K: Orks - Megatrakk Scrapjet$60.00 $51.00A favourite amongst Speed Freeks and grounded Flyboyz alike, Megatrakk Scrapjets provide rocket-propelled acceleration, impressive firepower and the hilarity of ramming into enemy lines at the helm...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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