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Warhammer Age of Sigmar: World Eaters - Khorne Lord of Skulls (Online)$197.00 $167.45Lords of Skulls are insane, monolithic creations – a mechanical vessel for a truly mighty daemon, fuelled by boiling blood and dedicated to slaughtering in the name of Khorne. These colossal constr...
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Warhammer 40K: Adeptus Mechanicus - Thulia Ghuld$65.00 $55.25Thulia Ghuld is an avatar of the Omnissiah's martial aspect, commanding fanatical devotion from the Martian cohorts she leads to war. With her Jericho-class conversion resonator, she blasts swathes...
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Warhammer 40K: Aeldari - Kharseth$43.50 $36.98Kharseth is the most gifted Void Dreamer to have ever lived – sensing the smallest fluctuations in the fabric of reality, detecting warp translations and other empyric disturbances, and directing t...
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Warhammer 40K: Chaos Space Marines - Red Corsairs Reave-Captain$43.50 $36.98Red Corsairs Reave-Captains are renegade warlords and the lieutenants of Huron Blackheart himself. Combining the strategic savvy of loyalist Space Marine commanders with the hate-fuelled viciousnes...
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Warhammer 40K: Aeldari Support Weapon (Online)$32.00Support weapons are hovering artillery platforms, known by the Aeldari as Vaul's Wrath, in honour of their smith god's deadly skills. Each is operated by a pair of Guardians and can be fitted wit...
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Warhammer 40K: World Eaters - Battleforce Khorne Daemonkin$250.00 $212.50The World Eaters, like their patron god Khorne, are not known for subtlety. When they go to war, they often do so with a host of bloodthirsty Daemons of Khorne at their side, all to reap skulls for...
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Warhammer 40K: Thousand Sons - Sekhmet Coven$250.00 $212.50The Thousand Sons are masters of the Warp and infernal sorcery. In battle, the Scarab Occult Terminators march forward in eerie lockstep, spewing tainted fire and cutting down enemies foolish enoug...
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Warhammer 40K: Necrons - Destroyer Cult Dice$34.00 $28.90Nekrosor Ammentar has rallied the destroyer cults to rise up against the living. They surge forward with grim resolve to annihilate any who would dare stand against them.This is a set of 16 six-sid...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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