Build an immersive battlefield and wage war on a hotly contested frontier world with terrain pieces representing rugged Imperial structures – such as the STC Hab-bunker and Stockades. These armoure...
A detailed, striking scenery set, these ruins are a modular plastic kit entirely compatible with others across the Sector Imperialis and Sector Mechanicus ranges. Combine as many kits as you like t...
Sinister, hooded figures, Plague Surgeons drift through the mayhem of battle like ghoulish spectres of death. They were once Death Guard Apothecaries who brought healing to those who could be saved...
Boarding Actions introduces rules for tightly-fought games of Warhammer 40,000 that recreate oppressive assaults on the claustrophobic confines of voidcraft and space hulks. It's a fresh way to pla...
The World Eaters are ferocious transhuman warriors driven by a burning need to unleash violent savagery. Once a Legion loyal to the Emperor, they long ago followed their Daemon Primarch, Angron, in...
Jakhals are chosen from the strongest, most savage, and bloodthirstiest followers of the World Eaters. Though merely human, these elite cultists seek to emulate the frenzied purity of their gore-cr...
Angron is the Red Angel, Lord of the World Eaters, the Daemon Primarch of Khorne. Raised as a slave in the brutal fighting pits of Nuceria, this maddened demigod sought glorious death in the battle...
Lord Invocatus is a master of swift raids, devastating counter-attacks, and relentless hit-and-run strategies. Also known as Khorne's Thunderbolt, this born marauder thunders through the air as if ...
Kill! Maim! Burn! This is Khârn the Betrayer’s mantra, and it has become infamous across the Imperium as a harbinger of carnage to follow. Khârn embodies the eightfold path of Khorne – as the ancie...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '