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- CookieRun
- Digimon
- Dragon Ball
- Elestrals
- Final Fantasy
- Flesh and Blood
- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
- Gundam
- hololive
- Keyforge
- Lorcana
- Magic The Gathering
- Metazoo
- Miscellaneous
- My Little Pony
- Neopets
- One Piece
- Oshi Push
- Overpower
- Pokemon
- Riftbound
- Rush of Ikorr
- Sand Land
- Shadowverse Evolve
- Sorcery: Contested Realm
- Soul Masters
- Star Wars: Unlimited
- Ultraman
- Union Arena
- Universus
- Vibes
- Ward
- Warlord
- Weiss Schwarz
- Wonders of the First
- World Of Tanks
- Yu-Gi-Oh!
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Warhammer The Horus Heresy: Age of Darkness - Markers and Tokens$0.00 $21.97During the Horus Heresy, hellish weapons designed to obliterate the enemies of Humanity were turned against former allies. Battlefields were bathed in baleful energies, and even the hardiest warrio...
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Warhammer The Horus Heresy: Legiones Astartes - Saturnine Siege Dreadnought (Ophion Configuration)$0.00 $95.97The Saturnine Dreadnought was developed as an extension of the technology utilised to create Saturnine Terminator armour. This chassis requires vast generators to power its potent weaponry and comp...
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Warhammer The Horus Heresy: Legiones Astartes - Drop Pod$60.00 $51.00Drop pods are self-contained, recoverable orbital descent capsules, each designed to deliver a squad of Space Marines. They are used for surprise attacks and combat drops into the midst of active w...
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Warhammer The Horus Heresy: Age Of Darkness - Dice Set$38.97The Horus Heresy was one of the darkest eras of Humanity's fraught history. The Imperium tore itself in half using the same soldiers and weapons of war meant to unite it during the Great Crusade. I...
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Warhammer The Horus Heresy: Imperial Fists - Fafnir Rann$29.97The sons of Dorn are famed for their loyalty, discipline, and methodical approach. In Fafnir Rann, those qualities are coupled with a ruthless and bellicose nature that pushed him to the forefront ...
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Warhammer The Horus Heresy: Blood Angels - Dominion Zephon$29.97A warrior and an artist of great renown, Dominion Zephon's exemplary record was abruptly cut short when he was maimed by a xenos blade during the Great Crusade. No longer able to fight, Zephon sole...
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Warhammer The Horus Heresy: Legiones Astartes: Heavy Weapons Upgrade Set - Missile Launchers And Heavy Bolters$39.97Heavy Support Squads provide the Legiones Astartes with mobile, infantry-portable firepower sufficient to bring down hordes of enemy troops or smash armoured vehicles apart with withering hails of ...
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Warhammer The Horus Heresy: Legiones Astartes - Tarantula Missile Battery$60.00 $51.97Tarantula Missile Batteries are utilitarian weapons platforms, often used to bolster exposed flanks or rear line positions to free up the Adeptus Astartes troops. Little more than a sturdy base wit...
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Warhammer The Horus Heresy: Mechanicum Dice$35.97The mysterious Mechanicum of the 31st Millennium marched to war armed with esoteric and arcane science, their hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their...
Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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