Dwarf Cannons are one of their most potent war machines, able to shatter the most heavily armoured foe, pour shots into massed enemy formations, level cities or fortifications and topple the larges...
Dwarfs who have suffered what they perceive to be a serious loss of honour might take the solemn and binding vows of the Slayer Cult, forsaking their home and kin in self-imposed exile. Taking only...
Dwarf Miners often join their brethren when they march to war. As a point of pride, they wield the same heavy, two-handed mining picks and mattocks they use to carve out tunnels, rather than the ax...
Forged in battle and tempered through hardship, the history of the Dwarfs is a tale of constant war and tragedy. Yet, they are not worn down by their hardships, for each trial and tribulation they ...
Ironbreakers guard the deepest Dwarfen tunnels from those who would otherwise invade their holds and domains. They wear fine suits of gromril plate engraved with runes of protection against the dan...
The most skilled warriors in a Dwarf hold are its Hammerers – individuals who have proven themselves in many battles, showing great strength, martial prowess, and also steadfast loyalty. Meanwhile,...
Dwarf Lords are warriors with vast experience of battle who have been tutored in the art of war by the elders of their clans. When the time comes for them to lead, they will have learnt more than m...
The Soviet SU-85 Tank Destroyer is an Assault Gun that can dish it out and take it too. It is not just fast (Movement 3) but packs a punch (Firepower 5 which can be upgraded to 6 with the 122mm M-3...
In Warhammer Quest: Cursed City, you and your friends take on the role of a group of disparate heroes seeking fame, treasure, and glory on the streets of Ulfenkarn. Only by working together and bal...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '