The Har Kuron Hurricane has descended on the Gnarlwood, and Gryselle the Slaughterer leads her band of gladiators on a mission of sanctified murder to hone their skills. The Arenai are masterful wa...
The IS-2 may be the Soviet answer to the Tiger 1 with heavy armour and firepower 6 big gun. Contains a pre-painted Tank, 5 Crew, Module, and Upgrade Cards, and an Online Bonus Code.
The M26 Pershing is remembered for being a Panther killer and as a Medium Tank it is all about offence, re-rolling a blank attack dice. Combine that with firepower 6 and the M26 doesn't really need...
Loza's M4-A2 Sherman is the Soviet take on the classic American Sherman, and has unique differences including Mobility 3 and 6 Hit Points, giving this Medium Tank the edge above the rest. Pair this...
Warpspark Clawpacks are formed when the teeming multitudes of the Clans Verminus are wielded alongside the volatile war machines of the Clans Skryre. The Clanrats serve to die at a Grey Seer’s disc...
Vizzik Skour was created in the apocalyptic fires of the Vermindoom, and has the distinction of being the chief priest of the Horned Rat, Lord of the Gnaw, and master of the mind-shattering death f...
The Acolyte Globadiers of the Clans Skryre are a step above the thrall-rats that toil on the production lines or serve as fodder for weapons testing. They are tinkers, miners, and munitionists, who...
Rat Ogors are rabid war-mutants created by grafting nimble Skaven to the muscled bulk of ogorkind through strange flesh-crafting, sorcery and infusing them with warpstone shards. These misbegotten ...
The Skaven menace is a motley amalgamation of a wide variety of clans that often fight together, but also retain their independence. In a large pitched battle, you'll find warriors from every one, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '