The eagle-eyed Knight-Judicator is an officer of Angelos Conclaves who wields the terrifying terminus greatbow, a gargantuan weapon that can fell the mightiest of foes from far across the battlefie...
Stormstrike Chariots are the Stormcasts specialist linebreaker units. Pulled by two specially bred gryph-chargers, these chariots are swift enough to evade enemy fire and to respond with either a m...
Pack-hunting creatures from the realm of Azyr, Gryph-hounds are noble beasts who detest corruption. Their sharp senses pierce deception as easily as their beaks and claws shred the flesh of the unf...
Bold raiders and expert scouts, the Vanguard-Hunters are the elite infantry of the Vanguard Auxiliary Chambers. Battle-hardened veterans, they are experts at using the terrain to their advantage. T...
Aggressive and bold, there is no foe the Fulminators dare not charge. A surge of celestial energy builds before the ground-shaking impetus of their onset, a crackling war-cloud that travels like a ...
Skink Starseers sit at the apex of the skink priesthood, festooned with astromantic tools that aid them in deciphering the portents of the heavens. Starseers are the most puissant Seraphon wizards ...
Scar-Veterans are champions among the Seraphon, marked for command by battle-tested skill and sheer ferocity. Many Scar-Veterans choose to fight from atop a savage, blood-frenzied aggradon, the bet...
Raptadon Hunters are deadly harassment cavalry – cunning skinks who dart across the battlefield on stealthy, agile, and unnervingly intelligent raptadon mounts. By the time an enemy realises that R...
Soldiers and scholars both, the Vanari Bladelords are a walking contradiction of Lumineth philosophies. Although they hail from the Tyrionic nations and dedicate themselves to mastery of combat in ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '