Of all the seven sentient winds of Hysh, none have suffered so greatly at the hands of Chaos as Sevireth. Manifesting in physical form to defend the Ten Paradises, the spirit also known as the Red ...
Bounding across the plains on their nimble treerunner steeds, Hurakan Windchargers loose arrows with the unerring accuracy of master archers even while travelling at breakneck speeds. Preferring to...
The Lumineth Realm-lords are masters of the mystical arts by nature and the art of war by training and focus. They seek to bring balance to the cosmos. Vanari troops are the mainstay of the armies ...
Codewrights know every artycle, every amendment, and every footnote of the Kharadron Code by heart, and have a canny eye for profitable legal improvisation. These skyfaring lawyers are valued by cr...
The Grundstok Gunhauler is an escort-class ship of the Kharadron airfleets, hired to ensure the safety of larger skyvessels. Small, manoeuvrable and deadly, these two-duardin gun platforms are task...
Grundstok Thunderers are heavily armoured marines, hired by Kharadron airfleets to fight off any hostiles who might threaten their voyage. Expert gunners trained at the Grundstok Company's academie...
Skywardens are elite formations of Arkanaut warriors, aerial cavalry granted the power of flight by portable aether-endrin harnesses. These skyfaring shock troops harry the foe with hit-and-run att...
At first they appear as spectral blurs in the ethersea, distant streamlined shapes that seem to materialise from nowhere. With powerful thrusts of their sickle-finned tails, the forms grow all too ...
No troops exemplify the Idoneth Deepkin way of life more than the Akhelian Guard. Mounted atop Fangmora Eels, they fight in a loose formation ideal for rapid assaults and sudden retreats, typifying...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '