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- Force Of Will
- Future Card Buddyfight
- Godzilla Card Game
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- Miscellaneous
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Three Evenings of Nightmare! No Time to Scream contains three short-play scenarios for Call of Cthulhu. Each scenario is perfect for a single evening of mystery and horror, and are designed to be played in around two hours. Each scenario includes four pre-generated investigators, along with full-color maps and handouts. The three scenarios share a common theme—the investigators are up against the clock. Guidance for the keeper is provided to keep the action flowing and emphasize the uncaringness of the Mythos. There is also help for adding more investigators for larger group play. No Time To Scream is designed for use with either the Call of Cthulhu Starter Set or the Call of Cthulhu: Keeper Rulebook.
- THREE EVENINGS OF NIGHTMARE: Perfect for a single evening of mystery and horror, these three short-play scenarios are designed to be completed in approximately two hours each.
- 104-PAGE HARDCOVER COLLECTION: Includes four pre-generated investigators for each scenario, plus full-color maps and handouts to keep the action flowing without extensive preparation.
- RACE AGAINST THE CLOCK: Challenge your players with scenarios where the investigators are up against a ticking clock, emphasizing the uncaring and urgent nature of the cosmic Mythos.
- IDEAL FOR QUICK GAME SESSIONS Perfect for weekly hobby nights, holiday gatherings, or summer gaming meetups where players desire a fast-paced, terrifying investigation that fits into a single evening.
- FOR BUSY KEEPERS AND NEW GROUPS: Designed for use with the Starter Set or Keeper Rulebook; suitable for home play, university clubs, or local game stores looking for short-form horror play.
Contents:
1x 104 page hardcover book
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Impact Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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